

Edgewall Innkeeper is still one of the most powerful green creatures.Ī 1/1 for 1 that grants you card draw anytime you cast a creature with an Adventure attached to it? Love it.

Our early game is to set up a positive board state for us, and that means Throne of Eldraine creatures. It doesn’t do the same thing as the other +1’s, but if you want pure speed, 2 is better, no question. She grants your other planeswalkers a +2 Loyalty ability, which grants Scry 2. Kasmina, Enigma Sage is here to make sure we can start popping Loyalty abilities faster. It’s going to be a really bad time for whoever gets caught by this deck. We can also use Teferi, Master of Time to get extra turns, to make sure this all kicks off exactly as we please. They will let us fight our opponent if we want, or simply wait them out, and use that ultimate as hard as possible. To make this pop off as much as possible, we have a few really useful creatures. Lukka’s ultimate ability has each creature your control deals damage equal to its power to each opponent. WE have one counter ( Decisive Denial), and a lot of creatures to rush the board with. This is not a deck that requires a lot of sorcery or instants, either. We just want to get a lot of creatures on the board, and then pop Lukka’s ultimate ability. We don’t have to attack with this deck at all! We can, but it’s not necessary to our victory. The key here is a little bit of control, and a lot of Lukka, Coppercoat Outcast. That’s not important to this deck, but it’s valuable knowledge regardless. This one just also has creatures to utilize! This is a Superfriends deck, where the goal is to hit the board with lots of planeswalkers. Even planeswalkers with no upticks would have access to one. Temur Superfriends features both new and old RUG planeswalkers, but it’s creature-themed! The latest version of Kasmina, Kasmina, Enigma Sage lets all your other planeswalkers also give access to her abilities, which is great. Make it as slow as possible, and build up those powerful ultimates. Most Superfriends decks are built around the concept of controlling the flow of the game. Temur Superfriends Never Really Went Anywhere (Green/Blue/Red Midrange) That having been said, there are new decks to try this month, and I’m glad to talk about them with you! Sadly, the Early Access events for MTG Arena seem to be gone, and they will be missed. Will they be picked up? We’ll just have to see. Wizards seem to be pushing some new metas and archetypes. I hope it really shakes the meta up away from the Goblins.

I’ll also be returning to the Historic decks too because you can bet on several of these cards being useful in that meta. When we start off for an expansion, we try to focus on the fun or interesting decks, and in a few weeks, we’ll come around and see what’s breaking the game. These aren’t guaranteed to be the Tier 1, World-Breaker decks, as always. There are bound to be refinements though as the weeks come around. It’s White/Black/Green/Blue, and you can really drop someone’s life total very quickly with it. One of the ideas I like the most is a 4-color lifegain punishment deck. Each school is two-color, but we aren’t confined to doing just two-color decks, far from it. Strixhaven is a Magical school plane of existence, and all of the new “Schools” (similar to the Ravnica guilds) have their own identity and design process. We’ll still be utilizing those cards a lot because they’re still wildly powerful. Later this year, we’re going to be saying goodbye to Throne of Eldraine, which feels like it’s been around for five years at this point.

There are going to be some absolutely bonkers combos coming in this expansion as well.
#MARAUDING BLIGHT PRIEST UPDATE#
With every new expansion, we return to look at decks, and MTG Arena’s Strixhaven update is no exception! Oh, I missed talking about Magic, that’s for sure. By Jason Parker in Magic: The Gathering Arena | Apr, 16th 2021
